Tobias Pfaff

Researcher. Game programmer. Stingray enthusiast.

The full set of my publication can be found in Google Scholar.

Publications

Grandmaster level in StarCraft II using multi-agent reinforcement learning

The AlphaStar team
Nature, 2019

One-shot high-fidelity imitation: Training large-scale deep nets with RL

Tom Le Paine* & Sergio Gómez Colmenarejo*, Ziyu Wang, Scott Reed, Yusuf Aytar, Tobias Pfaff, Matt Hoffman, Gabriel Barth-Maron, Serkan Cabi, David Budden, Nando de Freitas
Arxiv, 2018

Playing hard exploration games by watching YouTube

Yusuf Aytar* & Tobias Pfaff*, David Budden, Tom Le Paine, Ziyu Wang, Nando de Freitas
NeurIPS 2018

Adaptive Tearing and Cracking of Thin Sheets

Tobias Pfaff, Rahul Narain, Juan de Joya, James O’Brien
ACM SIGGRAPH 2014

Folding and Crumpling Adaptive Sheets

Rahul Narain, Tobias Pfaff, James O’Brien
ACM SIGGRAPH 2013

Lagrangian Vortex Sheets for Fluid Animation

Tobias Pfaff, Nils Thürey, Markus Gross
ACM SIGGRAPH 2012

Scalable Fluid Simulation using Anisotropic Turbulence Particles

Tobias Pfaff, Nils Thürey, Jonathan Cohen, Sarah Tariq, Markus Gross
ACM SIGGRAPH Asia 2010

Synthetic Turbulence using Artificial Boundary Layers

Tobias Pfaff, Nils Thürey, Andrew Selle, Markus Gross
ACM SIGGRAPH Asia 2009

Field-scale apparent hydraulic parameterisation obtained
from TDR time series and inverse modelling

Ute Wollschläger, Tobias Pfaff, Kurt Roth
Hydrology and Earth System Sciences, 2009

Theses

Detail Enhancement for Fluid Simulation using Turbulence Modeling

Ph.D. Thesis
CS Department, ETH Zurich, October 2012
Referents: Markus Gross, Nils Thürey, Ronald Peikert, James O'Brien

Monitoring and Analysis of Transport Processes with ERT

Diploma (M.Sc.) Thesis
Institute for Environmental Physics, Heidelberg, October 2007
Referents: Kurt Roth, Peter Nielaba, Wolfgang Dieterich
Don't panic: while the title and abstract are in German, the actual thesis is in English