I’m a research engineer at Avametric (Measur3D) in San Francisco, and lead developer of their cloth simulation engine.
I’m interested in all things computer graphics, in particular physically-based simulation and games. I worked on fracture and thin shell mechanics with James O'Brien at UC Berkeley as a postdoc. For my PhD, I studied turbulent fluid simulation for graphics at ETH Zurich in Markus Gross‘ group. In ancient times I worked in Environmental Physics at IUP Heidelberg. Most of my research work is available in the software frameworks Arcsim and Mantaflow.
Stingrays are awesome.
tob.pfaff (at) gmail.com