Tobias Pfaff

Researcher. Game programmer. Stingray enthusiast.

I’m a research scientist with DeepMind, working at the intersection of physics simulation and machine learning.

My background is in physically-based simulation for computer graphics. Before joining DeepMind, I developed garment simulation tech for Avametric, a SF-based started for virtual dressing room applications. In my university life, I worked on fracture and thin shell mechanics with James O'Brien at UC Berkeley as a postdoc, and studied turbulent fluid simulation for graphics at ETH Zurich in Markus Gross‘ group as a PhD student. In ancient times I worked in environmental physics at IUP Heidelberg. Most of my open research work is available in the software frameworks Arcsim and Mantaflow.

Sometimes I make games. I’ve worked with the excellent folks of DoubleFine and Shinyshoe, and have a few of projects of my own.

Stingrays are awesome.

tob.pfaff (at)