Tobias Pfaff 🦛
Tobias Pfaff

Research Scientist

About Me

I am a staff research scientist with Google DeepMind. My current research focus is AI4Science, in particular learned physics simulators, and generative video models.

I wasn’t always in machine learning. I used to be a computer graphics researcher, writing fluid, cloth & fracture solvers for SFX; did some geophysics, pondering about permafrost soils in Tibet; worked at a SF startup with a ridiculously bad business idea; and did a stint in video game development as well. To my utter surprise, this weird trajectory has somehow worked out well!

I am also a proud dad, cat owner, and hippo enthusiast. My car is a cargo bike.

CV
Selected Publications

See Google Scholar for the full set of my publications.

Imagen 3.

arXiv 2024.
Learning rigid-body simulators over implicit shapes.

NeurIPS 2024 [oral].
Graph network simulators can learn discontinuous, rigid contact dynamics.

CoRL 2023.
Learning 3D Particle-based Simulators from RGB-D Videos.

ICLR 2024.
Learning rigid dynamics with face interaction graph networks.

ICLR 2023.
Multiscale meshgraphnets.

arXiv 2022.
Physical Design using Differentiable Learned Simulators.

NeurIPS 2022.
Predicting Physics in Mesh-reduced Space with Temporal Attention.

ICLR 2022.
Selected Projects

A selection of projects that I have worked on over the years.