Tobias Pfaff

Researcher. Game programmer. Stingray enthusiast.

I’m a staff research scientist with Google DeepMind, working on learned simulations, GNNs and generative video models.

My background is in physically-based simulation for computer graphics. Before joining DeepMind, I developed garment simulation tech for Avametric, a SF-based started for virtual fit (now aquired by Gerber). In academia, I worked on fracture and thin shell mechanics with James O'Brien at UC Berkeley as a postdoc, and studied turbulent fluid simulation for graphics at ETH Zurich in Markus Gross‘ group as a PhD student. In ancient times I worked in environmental physics at IUP Heidelberg. I co-developed the simulation frameworks Arcsim and Mantaflow, which are used in both research and industry.

Sometimes I make games. I’ve worked with the excellent folks at DoubleFine and Shinyshoe, and have a few of projects of my own.

Stingrays are awesome.

Contact
tob.pfaff (at) gmail.com