I am a staff research scientist with Google DeepMind. My current research focus is AI4Science, in particular learned physics simulators, and generative video models.
I wasn’t always in machine learning. I used to be a computer graphics researcher, writing fluid, cloth & fracture solvers for SFX; did some geophysics, pondering about permafrost soils in Tibet; worked at a SF startup with a ridiculously bad business idea; and did a stint in video game development as well. To my utter surprise, this weird trajectory has somehow worked out well!
I am also a proud dad, cat owner, and hippo enthusiast. My car is a cargo bike.
See Google Scholar for the full set of my publications.
A selection of projects that I have worked on over the years.