Tobias Pfaff
  • About
  • Publications
  • Projects
  • Projects
    • Imagen 3
    • Veo
    • Grim Fandango Remastered
    • ARCSim
    • MantaFlow
  • Publications
    • Imagen 3
    • Learning rigid-body simulators over implicit shapes
    • Graph network simulators can learn discontinuous, rigid contact dynamics
    • Learning 3D Particle-based Simulators from RGB-D Videos
    • Learning rigid dynamics with face interaction graph networks
    • Multiscale meshgraphnets
    • Physical Design using Differentiable Learned Simulators
    • Predicting Physics in Mesh-reduced Space with Temporal Attention
    • Constraint-based graph network simulator
    • Learned Coarse Models for Efficient Turbulence Simulation
    • Learning ground states of quantum hamiltonians with graph networks
    • Learning mesh-based simulation with graph networks
    • Combining q-learning and search with amortized value estimates
    • Learning to simulate complex physics with graph networks
    • Grandmaster level in StarCraft II using multi-agent reinforcement learning
    • One-shot high-fidelity imitation: Training large-scale deep nets with rl
    • Playing hard exploration games by watching youtube
    • Adaptive tearing and cracking of thin sheets
    • Folding and crumpling adaptive sheets
    • Lagrangian vortex sheets for animating fluids
    • Scalable fluid simulation using anisotropic turbulence particles
    • Field-scale apparent hydraulic parameterisation obtained from TDR time series and inverse modelling
    • Synthetic turbulence using artificial boundary layers

Grim Fandango Remastered

Jan 1, 2015 · 1 min read
Go to Project Site

I worked with DoubleFine Productions on the remastered version of the classic adventure game Grim Fandango.

Last updated on Jan 1, 2015
Video Game
Tobias Pfaff
Authors
Tobias Pfaff
Research Scientist

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