I am a member of technical staff at Prometheus, working on foundation models for physics and engineering. Previously I have worked at NVIDIA, focussing on video world models, and at Google Deepmind, researching a wild mix of topics in RL, robotics, GNNs, physics and video models.
I wasn’t always a ML guy. I used to be a computer graphics researcher, writing fluid, cloth & fracture solvers for SFX; did some geophysics, pondering about permafrost soils in Tibet; worked at a SF startup with a ridiculously bad business idea; and did a stint in video game development as well. To my utter surprise, this weird trajectory has somehow worked out well!
I am also a proud dad, cat owner, and hippo enthusiast. My car is a cargo bike.
See Google Scholar for the full set of my publications.




A selection of projects that I have worked on over the years.