Tobias Pfaff 🦛
Tobias Pfaff

Research Scientist

About Me

I am a member of technical staff at Prometheus, working on foundation models for physics and engineering. Previously I have worked at NVIDIA, focussing on video world models, and at Google Deepmind, researching a wild mix of topics in RL, robotics, GNNs, physics and video models.

I wasn’t always a ML guy. I used to be a computer graphics researcher, writing fluid, cloth & fracture solvers for SFX; did some geophysics, pondering about permafrost soils in Tibet; worked at a SF startup with a ridiculously bad business idea; and did a stint in video game development as well. To my utter surprise, this weird trajectory has somehow worked out well!

I am also a proud dad, cat owner, and hippo enthusiast. My car is a cargo bike.

Selected Publications

See Google Scholar for the full set of my publications.

Motion prompting: Controlling video generation with motion trajectories.

CVPR 2025.
Imagen 3.

Whitepaper 2024.
Learning rigid-body simulators over implicit shapes.

NeurIPS 2024 [oral].
Multiscale meshgraphnets.

arXiv 2022.
Learning mesh-based simulation with graph networks.

ICLR 2021 [best paper].
Learning to simulate complex physics with graph networks.

ICML 2020.
Selected Projects

A selection of projects that I have worked on over the years.